Category Archives: Learning

Pandas and Bridges on the Game Boards

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Greetings from 53 eager students from Metsokangas Comprehensive School!

Jaana’s and Petri’s students on 4th Grade have built bridges by using marshmallows and tooth sticks. While building they studied by themselves information about triangle structures and how to build a strong bridge that won’t collapse. Many of them used their own mobile phones to find information on the Internet about building bridges.

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After building a bridge or bridges students created the idea and the rules of the game. Then they planned and made the game boards including a river, the starting point, the finishing point and they made also some obstacles which would slow down the players’ race.

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While a few students of all groups were working with the game board, other students planned and created panda-look-a-like pawns for every group member. As a material they used bigger marshmallows and marker pens. For pandas’ ears students used smaller marshmallows, but they had to invite, how to combine the head and the ears together. A few groups used the clue and other the tooth sticks. After getting ready with pawns some groups made also a dice by using one big marshmallow.

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When every group had finalized their game boards students got a possibility to play their games in groups of four and five. For the last lesson of the school year, it was cool to see how motivated and eager all students were even on the last school day!

– Jaana, Petri and 53 students –

The Panda News

One day our teacher walked into class with a green blind and we were like WHAT? She said that we were going to be reporters and were going to produce our own panda news. The first thing was to do research and write the news. Nawal even wrote a song! Then we watched a film on how to use the Green Screen by Do Ink app and started working. It took a long time especially because there was so much other stuff going on but it’s finally ready. Enjoy!

Class 3K, Jalavapuisto school, Espoo, Finland

From the traditional board game to the innovative board game

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At Metsokangas Comprehensive School the classes of 3CD learned about innovations at first by watching the video and then by discussing together. During discussion they thought about what kind of innovations and new kind of toys they know: for example they mentioned different kind of robots, moving rabbits and talking teddy bears. After these examples many students noticed that they own the some kind of innovative toy. A few students also noticed that they had a board game or book which include DVD-exercises or a game on the CD disc. After discussing those topics students had to think who can make innovations. It was an easy question because students mentioned almost immediately americans, japanese people, chinese people, factory workers, inventors and last but not least everybody on the planet. After discussion we defined the term of innovation. For the best thing students noticed that innovations can solve some problem and generate positive cash flow to the innovators or their employer.

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After defining the term of innovation the students had a possibility to think about innovated, technology based board games about Finnish landscapes. At first the teacher presented the blank board game that included only the map of Finland. All students together invented three different versions of the new kind of board game that includes for example QR-codes, DVD-exercises and Led-lights. They also had to think about what materials they need to make the game complete.

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After the common start students were divided into groups of three and they started to plan their board game with the planning paper. During the planning they had to make three questions and answers about the seven Finnish landscape areas, design the background of the game board, make the rules, decide how someone can win the game and where are the starting and the finishing points, plan the routes and decide which technologies are included into the game. After filling in the planning paper students got an A3-sized paper to implement their game board.

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As a technology solutions the most of the groups used QR-codes. Into the codes they included the game instructions and questions or answers. They created QR-codes by using QR code Generator. That’s why they have to use mobile device to open the codes during playing.

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Some groups also wanted to use Led-lights to mark for examples aiports, harbors or starting points. They soldered Led-lights and made the electric circuits by themselves.

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After the games were ready they played them and enjoyed their well-done work. As a QR code reader they had a possibility to use their own mobile phones.

BR,
Jaana, Petri and Päivi and students of Metsokangas school, Oulu, Finland